I recently got hold of a set of 3D models of houses by an acquaintance who asked if I'd like to own these models in return for reworking them completely for Farming Simulator 2022 and the map he was creating.
Of course I said yes and started reworking them, but things got.... out of hand fairly quickly.
To create as much variation as possible, I started to experiement with having several different texture atlases that every house can use. Plus, I mirrored every house when it was done as well as added variants with and without solar panels.
This meant that in total, after starting with 13 different houses, 9 texture atlases, two mesh versions and main variants with and without solar panels, I ended up with 468 different house models.
To accentuate the meshes, I used a tool I created a long time ago to send the meshes as Collada files to the Substance Automation Toolkit and bake so called Mask textures completely automatically with only minimal input, reducing time needed to bake these maps by hand.
The Texture Atlases used in this project where created by hand with mostly textures from Adobe Substance Source. I imported all of them into a single Substance Painter file so that I can mix and match and recolor the texture as needed until I felt like I had a decent amount of texture variants at hand.
If you want to check them out for yourself, yo ucan download the mod for free here:
https://www.farming-simulator.com/mod.php?lang=en&country=gb&mod_id=288610&title=fs2022